With this, the water physics, the Wisps, Super Sonic jump height, and several Modern Sonic actions adjusted, I think I've covered all the "new" bases that would otherwise break with the hardcoded physics let me know if there are any other issues though! There are a few other minor changes as well. The most noticeable changes will probably be that rolling doesn't slow down quite as fast, air dash is longer, and Super Sonic ring drain was changed to 1 per second. In previous releases, he was " basically Modern Sonic, but with just enough to not make his stages break." My concept (and thus, how he is now) was more like "Classic Sonic, but if you just put his physics file into Unleashed." Some changes had to be made from there (mostly with air handling), but I'm a lot happier with this version of him than previous releases. So, it was really nagging at me that I didn't have Classic Sonic the way I originally envisioned for the mod.
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